{"hash":"0x5952DFA38FA529FE","ns":"TASK","name":"_GET_HOLD_TO_REEL_SETTING_ENABLED","slug":"_GET_HOLD_TO_REEL_SETTING_ENABLED","official":false,"named":true,"luaName":"GetHoldToReelSettingEnabled","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"Returns whether the “Hold to Reel [Fishing]” gameplay setting is currently enabled.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns whether the “Hold to Reel [Fishing]” gameplay setting is currently enabled."},{"source":"vorp","format":"text","body":"returns an int in decompiles usually 0 or 1"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1232","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_GET_HOLD_TO_REEL_SETTING_ENABLED","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_GET_HOLD_TO_REEL_SETTING_ENABLED.md","snippets":{"lua":"local retval = GetHoldToReelSettingEnabled()","luaInvoke":"local retval = Citizen.InvokeNative(0x5952DFA38FA529FE, Citizen.ReturnResultAnyway())","js":"const retval = GetHoldToReelSettingEnabled();","jsInvoke":"const retval = Citizen.invokeNative('0x5952DFA38FA529FE', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x5952DFA38FA529FE);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}