{"hash":"0x5BA659955369B0E2","ns":"TASK","name":"_GET_PED_USING_SCENARIO_POINT","slug":"_GET_PED_USING_SCENARIO_POINT","official":false,"named":true,"luaName":"GetPedUsingScenarioPoint","game":"rdr3","apiset":"client","returnType":"Ped","params":[{"name":"scenario","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_GET_PED_USING_SCENARIO_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_GET_PED_USING_SCENARIO_POINT.md","snippets":{"lua":"local retval = GetPedUsingScenarioPoint(scenario)","luaInvoke":"local retval = Citizen.InvokeNative(0x5BA659955369B0E2, scenario, Citizen.ResultAsInteger())","js":"const retval = GetPedUsingScenarioPoint(scenario);","jsInvoke":"const retval = Citizen.invokeNative('0x5BA659955369B0E2', scenario, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x5BA659955369B0E2, scenario);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}