# TASK::_GET_RANSACK_SCENARIO_CONTAINER_NUM_COMPARTMENTS

- **Hash:** `0x640A602946A8C972`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetRansackScenarioContainerNumCompartments`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_GET_SCENARIO_CONTAINER_NUM_COMPARTMENTS`
- **URL:** https://natives.borderlinerp.com/natives/TASK/_GET_RANSACK_SCENARIO_CONTAINER_NUM_COMPARTMENTS

## Signature

```c
int _GET_RANSACK_SCENARIO_CONTAINER_NUM_COMPARTMENTS(Entity entity);
```

## Parameters

- `entity` (`Entity`)

## Returns

`int`

## Description

*Source: alloc8or RDR3 NativeDB*

Returns the total number of compartments (drawers, lids, etc.) the specified scenario container entity has.
For example, a chest has 1 compartment, while a cabinet with 3 drawers returns 3.

*Source: VORPCORE RDR3natives*

returns the total number of compartments (drawers, lids, etc.) the specified scenario container entity has for example, a chest has 1 compartment, while a cabinet with 3 drawers returns 3.

## Usage

### Lua

```lua
local retval = GetRansackScenarioContainerNumCompartments(entity)

-- always available, by hash
local retval = Citizen.InvokeNative(0x640A602946A8C972, entity, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetRansackScenarioContainerNumCompartments(entity);

// by hash
const retval = Citizen.invokeNative('0x640A602946A8C972', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x640A602946A8C972, entity);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
