{"hash":"0x351F74ED6177EBE7","ns":"TASK","name":"_GET_REVIVABLE_HORSE","slug":"_GET_REVIVABLE_HORSE","official":false,"named":true,"luaName":"GetRevivableHorse","game":"rdr3","apiset":"client","returnType":"Entity","params":[],"summary":"Returns the targeted revivable horse (critically injured/writhing) when the revive prompt is active; 0 if none.","descriptions":[{"source":"alloc8or","format":"text","body":"Returns the targeted revivable horse (critically injured/writhing) when the revive prompt is active; 0 if none."},{"source":"vorp","format":"text","body":"Returns the horse entity currently in a revivable state and within the revive prompt range (if any)"}],"examples":[],"aliases":["_GET_HORSE_IN_REVIVAL_STATE"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_GET_REVIVABLE_HORSE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_GET_REVIVABLE_HORSE.md","snippets":{"lua":"local retval = GetRevivableHorse()","luaInvoke":"local retval = Citizen.InvokeNative(0x351F74ED6177EBE7, Citizen.ResultAsInteger())","js":"const retval = GetRevivableHorse();","jsInvoke":"const retval = Citizen.invokeNative('0x351F74ED6177EBE7', Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x351F74ED6177EBE7);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}