{"hash":"0xA8452DD321607029","ns":"TASK","name":"_GET_SCENARIO_POINT_COORDS","slug":"_GET_SCENARIO_POINT_COORDS","official":false,"named":true,"luaName":"GetScenarioPointCoords","game":"rdr3","apiset":"client","returnType":"Vector3","params":[{"name":"scenario","type":"int"},{"name":"p1","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: p1 is always true in R* Scripts"}],"examples":[],"aliases":[],"enums":[],"related":["0x2056AB38DF06825C"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_COORDS","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_COORDS.md","snippets":{"lua":"local retval = GetScenarioPointCoords(scenario, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0xA8452DD321607029, scenario, p1, Citizen.ResultAsVector())","js":"const retval = GetScenarioPointCoords(scenario, p1);","jsInvoke":"const retval = Citizen.invokeNative('0xA8452DD321607029', scenario, p1, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"Vector3 retval = Function.Call<Vector3>((Hash)0xA8452DD321607029, scenario, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}