{"hash":"0xB93EA7184BAA85C3","ns":"TASK","name":"_GET_SCENARIO_POINT_HEADING","slug":"_GET_SCENARIO_POINT_HEADING","official":false,"named":true,"luaName":"GetScenarioPointHeading","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"scenario","type":"int"},{"name":"p1","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: p1 is always true in R* Scripts"}],"examples":[],"aliases":[],"enums":[],"related":["0xD3A0DA8F91612C6E"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_HEADING","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_HEADING.md","snippets":{"lua":"local retval = GetScenarioPointHeading(scenario, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0xB93EA7184BAA85C3, scenario, p1, Citizen.ResultAsFloat())","js":"const retval = GetScenarioPointHeading(scenario, p1);","jsInvoke":"const retval = Citizen.invokeNative('0xB93EA7184BAA85C3', scenario, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0xB93EA7184BAA85C3, scenario, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}