{"hash":"0x6718F40313A2B5A6","ns":"TASK","name":"_GET_SCENARIO_POINT_RADIUS","slug":"_GET_SCENARIO_POINT_RADIUS","official":false,"named":true,"luaName":"GetScenarioPointRadius","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"scenario","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xC47D9080A9A8856A"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_RADIUS","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_RADIUS.md","snippets":{"lua":"local retval = GetScenarioPointRadius(scenario)","luaInvoke":"local retval = Citizen.InvokeNative(0x6718F40313A2B5A6, scenario, Citizen.ResultAsFloat())","js":"const retval = GetScenarioPointRadius(scenario);","jsInvoke":"const retval = Citizen.invokeNative('0x6718F40313A2B5A6', scenario, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x6718F40313A2B5A6, scenario);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}