{"hash":"0xA92450B5AE687AAF","ns":"TASK","name":"_GET_SCENARIO_POINT_TYPE","slug":"_GET_SCENARIO_POINT_TYPE","official":false,"named":true,"luaName":"GetScenarioPointType","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"scenario","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_TYPE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_TYPE.md","snippets":{"lua":"local retval = GetScenarioPointType(scenario)","luaInvoke":"local retval = Citizen.InvokeNative(0xA92450B5AE687AAF, scenario, Citizen.ResultAsInteger())","js":"const retval = GetScenarioPointType(scenario);","jsInvoke":"const retval = Citizen.invokeNative('0xA92450B5AE687AAF', scenario, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xA92450B5AE687AAF, scenario);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}