# TASK::_GET_SCENARIO_POINT_TYPE

- **Hash:** `0xA92450B5AE687AAF`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetScenarioPointType`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_GET_SCENARIO_POINT_TYPE

## Signature

```c
Hash _GET_SCENARIO_POINT_TYPE(int scenario);
```

## Parameters

- `scenario` (`int`)

## Returns

`Hash`

## Usage

### Lua

```lua
local retval = GetScenarioPointType(scenario)

-- always available, by hash
local retval = Citizen.InvokeNative(0xA92450B5AE687AAF, scenario, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetScenarioPointType(scenario);

// by hash
const retval = Citizen.invokeNative('0xA92450B5AE687AAF', scenario, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xA92450B5AE687AAF, scenario);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
