{"hash":"0x844CEEE428EA35B0","ns":"TASK","name":"_GET_TASK_MOVE_NETWORK_PHASE_FLOAT","slug":"_GET_TASK_MOVE_NETWORK_PHASE_FLOAT","official":false,"named":true,"luaName":"GetTaskMoveNetworkPhaseFloat","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"ped","type":"Ped"},{"name":"phaseName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_GET_TASK_MOVE_NETWORK_PHASE_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_GET_TASK_MOVE_NETWORK_PHASE_FLOAT.md","snippets":{"lua":"local retval = GetTaskMoveNetworkPhaseFloat(ped, phaseName)","luaInvoke":"local retval = Citizen.InvokeNative(0x844CEEE428EA35B0, ped, phaseName, Citizen.ResultAsFloat())","js":"const retval = GetTaskMoveNetworkPhaseFloat(ped, phaseName);","jsInvoke":"const retval = Citizen.invokeNative('0x844CEEE428EA35B0', ped, phaseName, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x844CEEE428EA35B0, ped, phaseName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}