# TASK::_GET_TASK_PED_MOUNT_LEAP_PROGRESS

- **Hash:** `0x6BA606AB3A83BC4D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `GetTaskPedMountLeapProgress`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_GET_TASK_PED_MOUNT_LEAP_PROGRESS

## Signature

```c
float _GET_TASK_PED_MOUNT_LEAP_PROGRESS(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`float`

## Description

Returns 0.0-1.0 progress for the current mount-leap task, or -1.0f if no leap is active.
Video demo: https://youtu.be/YZuw9lhqDms

## Usage

### Lua

```lua
local retval = GetTaskPedMountLeapProgress(ped)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6BA606AB3A83BC4D, ped, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetTaskPedMountLeapProgress(ped);

// by hash
const retval = Citizen.invokeNative('0x6BA606AB3A83BC4D', ped, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x6BA606AB3A83BC4D, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
