{"hash":"0x6C50B9DCCCA70023","ns":"TASK","name":"_IS_ENTITY_REVIVABLE","slug":"_IS_ENTITY_REVIVABLE","official":false,"named":true,"luaName":"IsEntityRevivable","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_IS_ENTITY_REVIVABLE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_IS_ENTITY_REVIVABLE.md","snippets":{"lua":"local retval = IsEntityRevivable(ped)","luaInvoke":"local retval = Citizen.InvokeNative(0x6C50B9DCCCA70023, ped, Citizen.ReturnResultAnyway())","js":"const retval = IsEntityRevivable(ped);","jsInvoke":"const retval = Citizen.invokeNative('0x6C50B9DCCCA70023', ped, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x6C50B9DCCCA70023, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}