{"hash":"0x756C7B4C43DF0422","ns":"TASK","name":"_IS_REVIVABLE_HORSE_PROMPT_VISIBLE","slug":"_IS_REVIVABLE_HORSE_PROMPT_VISIBLE","official":false,"named":true,"luaName":"IsRevivableHorsePromptVisible","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"strict","type":"BOOL"}],"summary":"Checks for the revive-horse prompt.","descriptions":[{"source":"alloc8or","format":"text","body":"Checks for the revive-horse prompt.\nstrict=true: prompt must be usable (enabled and inputs not blocked). strict=false: true if the prompt simply exists (may be disabled)."},{"source":"vorp","format":"text","body":"Returns true if a revivable horse prompt is currently visibled (i.e., visible and interactable) near the player.This indicates that there is a downed horse nearby which can be revived"}],"examples":[],"aliases":["_IS_REVIVE_HORSE_PROMPT_VISIBLE"],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_IS_REVIVABLE_HORSE_PROMPT_VISIBLE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_IS_REVIVABLE_HORSE_PROMPT_VISIBLE.md","snippets":{"lua":"local retval = IsRevivableHorsePromptVisible(strict)","luaInvoke":"local retval = Citizen.InvokeNative(0x756C7B4C43DF0422, strict, Citizen.ReturnResultAnyway())","js":"const retval = IsRevivableHorsePromptVisible(strict);","jsInvoke":"const retval = Citizen.invokeNative('0x756C7B4C43DF0422', strict, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x756C7B4C43DF0422, strict);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}