# TASK::_IS_REVIVABLE_HORSE_PROMPT_VISIBLE

- **Hash:** `0x756C7B4C43DF0422`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `IsRevivableHorsePromptVisible`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_IS_REVIVE_HORSE_PROMPT_VISIBLE`
- **URL:** https://natives.borderlinerp.com/natives/TASK/_IS_REVIVABLE_HORSE_PROMPT_VISIBLE

## Signature

```c
BOOL _IS_REVIVABLE_HORSE_PROMPT_VISIBLE(BOOL strict);
```

## Parameters

- `strict` (`BOOL`)

## Returns

`BOOL`

## Description

*Source: alloc8or RDR3 NativeDB*

Checks for the revive-horse prompt.
strict=true: prompt must be usable (enabled and inputs not blocked). strict=false: true if the prompt simply exists (may be disabled).

*Source: VORPCORE RDR3natives*

Returns true if a revivable horse prompt is currently visibled (i.e., visible and interactable) near the player.This indicates that there is a downed horse nearby which can be revived

## Usage

### Lua

```lua
local retval = IsRevivableHorsePromptVisible(strict)

-- always available, by hash
local retval = Citizen.InvokeNative(0x756C7B4C43DF0422, strict, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = IsRevivableHorsePromptVisible(strict);

// by hash
const retval = Citizen.invokeNative('0x756C7B4C43DF0422', strict, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x756C7B4C43DF0422, strict);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
