{"hash":"0x0CC36D4156006509","ns":"TASK","name":"_IS_SCENARIO_POINT_ACTIVE","slug":"_IS_SCENARIO_POINT_ACTIVE","official":false,"named":true,"luaName":"IsScenarioPointActive","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenario","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xEEE4829304F93EEE"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_IS_SCENARIO_POINT_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_IS_SCENARIO_POINT_ACTIVE.md","snippets":{"lua":"local retval = IsScenarioPointActive(scenario)","luaInvoke":"local retval = Citizen.InvokeNative(0x0CC36D4156006509, scenario, Citizen.ReturnResultAnyway())","js":"const retval = IsScenarioPointActive(scenario);","jsInvoke":"const retval = Citizen.invokeNative('0x0CC36D4156006509', scenario, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0CC36D4156006509, scenario);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}