{"hash":"0x8569C38D2FB80650","ns":"TASK","name":"_IS_SCENARIO_POINT_FLAG_SET","slug":"_IS_SCENARIO_POINT_FLAG_SET","official":false,"named":true,"luaName":"IsScenarioPointFlagSet","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenario","type":"int"},{"name":"flag","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":["CScenarioPointFlags__Flags"],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_IS_SCENARIO_POINT_FLAG_SET","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_IS_SCENARIO_POINT_FLAG_SET.md","snippets":{"lua":"local retval = IsScenarioPointFlagSet(scenario, flag)","luaInvoke":"local retval = Citizen.InvokeNative(0x8569C38D2FB80650, scenario, flag, Citizen.ReturnResultAnyway())","js":"const retval = IsScenarioPointFlagSet(scenario, flag);","jsInvoke":"const retval = Citizen.invokeNative('0x8569C38D2FB80650', scenario, flag, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x8569C38D2FB80650, scenario, flag);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}