# TASK::_MAKE_OBJECT_CARRIABLE

- **Hash:** `0x78B4567E18B54480`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `MakeObjectCarriable`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_MAKE_OBJECT_CARRIABLE

## Signature

```c
void _MAKE_OBJECT_CARRIABLE(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`void`

## Usage

### Lua

```lua
MakeObjectCarriable(object)

-- always available, by hash
Citizen.InvokeNative(0x78B4567E18B54480, object)
```

### JavaScript

```js
MakeObjectCarriable(object);

// by hash
Citizen.invokeNative('0x78B4567E18B54480', object);
```

### C#

```csharp
Function.Call((Hash)0x78B4567E18B54480, object);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
