# TASK::_PED_FISHINGROD_HOOK_ENTITY

- **Hash:** `0x1A52076D26E09004`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `PedFishingrodHookEntity`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_PED_FISHINGROD_HOOK_ENTITY

## Signature

```c
void _PED_FISHINGROD_HOOK_ENTITY(Ped ped, Entity entity);
```

## Parameters

- `ped` (`Ped`)
- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
PedFishingrodHookEntity(ped, entity)

-- always available, by hash
Citizen.InvokeNative(0x1A52076D26E09004, ped, entity)
```

### JavaScript

```js
PedFishingrodHookEntity(ped, entity);

// by hash
Citizen.invokeNative('0x1A52076D26E09004', ped, entity);
```

### C#

```csharp
Function.Call((Hash)0x1A52076D26E09004, ped, entity);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
