# TASK::_PED_FISHINGROD_HOOK_OBJECT

- **Hash:** `0xCE71C2F9BAA3F975`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `PedFishingrodHookObject`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_PED_FISHINGROD_HOOK_OBJECT

## Signature

```c
void _PED_FISHINGROD_HOOK_OBJECT(Ped ped, Object object);
```

## Parameters

- `ped` (`Ped`)
- `object` (`Object`)

## Returns

`void`

## Description

Used with 'P_BODYPARTARMFLOAT02X' model in fishing_core.c

## Usage

### Lua

```lua
PedFishingrodHookObject(ped, object)

-- always available, by hash
Citizen.InvokeNative(0xCE71C2F9BAA3F975, ped, object)
```

### JavaScript

```js
PedFishingrodHookObject(ped, object);

// by hash
Citizen.invokeNative('0xCE71C2F9BAA3F975', ped, object);
```

### C#

```csharp
Function.Call((Hash)0xCE71C2F9BAA3F975, ped, object);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
