{"hash":"0x02EBBB3989B7E695","ns":"TASK","name":"_PED_IS_IN_SCENARIO_BASE","slug":"_PED_IS_IN_SCENARIO_BASE","official":false,"named":true,"luaName":"PedIsInScenarioBase","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"ped","type":"Ped"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_PED_IS_IN_SCENARIO_BASE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_PED_IS_IN_SCENARIO_BASE.md","snippets":{"lua":"local retval = PedIsInScenarioBase(ped)","luaInvoke":"local retval = Citizen.InvokeNative(0x02EBBB3989B7E695, ped, Citizen.ReturnResultAnyway())","js":"const retval = PedIsInScenarioBase(ped);","jsInvoke":"const retval = Citizen.invokeNative('0x02EBBB3989B7E695', ped, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x02EBBB3989B7E695, ped);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}