# TASK::_REQUEST_CARRIABLE_CONFIG

- **Hash:** `0xFF745B0346E19E2C`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `RequestCarriableConfig`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_LOAD_CARRIABLE_CONFIG_HASH`
- **URL:** https://natives.borderlinerp.com/natives/TASK/_REQUEST_CARRIABLE_CONFIG

## Signature

```c
void _REQUEST_CARRIABLE_CONFIG(Hash carriableConfig);
```

## Parameters

- `carriableConfig` (`Hash`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Config: https://pastebin.com/gZvuq7fV

*Source: VORPCORE RDR3natives*

https://gist.github.com/outsider31000/6272561fb992ccff80efbd130e0e9b9f carriable config list

## Usage

### Lua

```lua
RequestCarriableConfig(carriableConfig)

-- always available, by hash
Citizen.InvokeNative(0xFF745B0346E19E2C, carriableConfig)
```

### JavaScript

```js
RequestCarriableConfig(carriableConfig);

// by hash
Citizen.invokeNative('0xFF745B0346E19E2C', carriableConfig);
```

### C#

```csharp
Function.Call((Hash)0xFF745B0346E19E2C, carriableConfig);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [TASK::_REMOVE_CARRIABLE_CONFIG](https://natives.borderlinerp.com/natives/TASK/_REMOVE_CARRIABLE_CONFIG.md)

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
