# TASK::_REQUEST_CARRIABLE_HAT_EQUIP_TO_PED

- **Hash:** `0x9ADDBB9242179D56`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `RequestCarriableHatEquipToPed`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_REQUEST_CARRIABLE_HAT_EQUIP_TO_PED

## Signature

```c
void _REQUEST_CARRIABLE_HAT_EQUIP_TO_PED(Object object, Ped ped);
```

## Parameters

- `object` (`Object`)
- `ped` (`Ped`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Requests that the given carriable hat be assigned for equip by the ped. After success, `_IS_CARRIABLE_HAT_PICKUP_REQUEST_ACTIVE` will return true

## Usage

### Lua

```lua
RequestCarriableHatEquipToPed(object, ped)

-- always available, by hash
Citizen.InvokeNative(0x9ADDBB9242179D56, object, ped)
```

### JavaScript

```js
RequestCarriableHatEquipToPed(object, ped);

// by hash
Citizen.invokeNative('0x9ADDBB9242179D56', object, ped);
```

### C#

```csharp
Function.Call((Hash)0x9ADDBB9242179D56, object, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
