# TASK::_REQUEST_HERB_COMPOSITE_ASSET

- **Hash:** `0x73F0D0327BFA0812`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `RequestHerbCompositeAsset`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_REQUEST_HERB_COMPOSITE_ASSET

## Signature

```c
BOOL _REQUEST_HERB_COMPOSITE_ASSET(Hash asset);
```

## Parameters

- `asset` (`Hash`)

## Returns

`BOOL`

## Description

https://github.com/femga/rdr3_discoveries/tree/master/objects/composites

## Usage

### Lua

```lua
local retval = RequestHerbCompositeAsset(asset)

-- always available, by hash
local retval = Citizen.InvokeNative(0x73F0D0327BFA0812, asset, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = RequestHerbCompositeAsset(asset);

// by hash
const retval = Citizen.invokeNative('0x73F0D0327BFA0812', asset, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x73F0D0327BFA0812, asset);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
