{"hash":"0x2E20878FD208A68E","ns":"TASK","name":"_RESET_SCENARIO_FOR_ENTITY","slug":"_RESET_SCENARIO_FOR_ENTITY","official":false,"named":true,"luaName":"ResetScenarioForEntity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scenario","type":"int"},{"name":"entity","type":"Entity"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_RESET_SCENARIO_FOR_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_RESET_SCENARIO_FOR_ENTITY.md","snippets":{"lua":"ResetScenarioForEntity(scenario, entity)","luaInvoke":"Citizen.InvokeNative(0x2E20878FD208A68E, scenario, entity)","js":"ResetScenarioForEntity(scenario, entity);","jsInvoke":"Citizen.invokeNative('0x2E20878FD208A68E', scenario, entity);","csharp":"Function.Call((Hash)0x2E20878FD208A68E, scenario, entity);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}