{"hash":"0x4161648394262FDF","ns":"TASK","name":"_RESET_SCENARIO_POINTS_IN_AREA","slug":"_RESET_SCENARIO_POINTS_IN_AREA","official":false,"named":true,"luaName":"ResetScenarioPointsInArea","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Any"},{"name":"p2","type":"Any"},{"name":"p3","type":"Any"}],"summary":"Resets/clears all scenario entities within the given spherical area","descriptions":[{"source":"vorp","format":"text","body":"Resets/clears all scenario entities within the given spherical area"}],"examples":[],"aliases":[],"enums":[],"related":["0x345EC3B7EBDE1CB5"],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_RESET_SCENARIO_POINTS_IN_AREA","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_RESET_SCENARIO_POINTS_IN_AREA.md","snippets":{"lua":"ResetScenarioPointsInArea(p0, p1, p2, p3)","luaInvoke":"Citizen.InvokeNative(0x4161648394262FDF, p0, p1, p2, p3)","js":"ResetScenarioPointsInArea(p0, p1, p2, p3);","jsInvoke":"Citizen.invokeNative('0x4161648394262FDF', p0, p1, p2, p3);","csharp":"Function.Call((Hash)0x4161648394262FDF, p0, p1, p2, p3);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}