{"hash":"0x5A40040BB5AE3EA2","ns":"TASK","name":"_RESET_SCENARIO_SCRIPT","slug":"_RESET_SCENARIO_SCRIPT","official":false,"named":true,"luaName":"ResetScenarioScript","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scenario","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_RESET_SCENARIO_SCRIPT","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_RESET_SCENARIO_SCRIPT.md","snippets":{"lua":"ResetScenarioScript(scenario)","luaInvoke":"Citizen.InvokeNative(0x5A40040BB5AE3EA2, scenario)","js":"ResetScenarioScript(scenario);","jsInvoke":"Citizen.invokeNative('0x5A40040BB5AE3EA2', scenario);","csharp":"Function.Call((Hash)0x5A40040BB5AE3EA2, scenario);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}