# TASK::_SET_ABOARD_PED_BOAT_POSE

- **Hash:** `0x517D01BF27B682D1`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetAboardPedBoatPose`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_SET_ABOARD_PED_BOAT_POSE

## Signature

```c
void _SET_ABOARD_PED_BOAT_POSE(Ped ped, Vehicle boat, float offsetX, float offsetY, float offsetZ, float heading, int flags);
```

## Parameters

- `ped` (`Ped`)
- `boat` (`Vehicle`)
- `offsetX` (`float`)
- `offsetY` (`float`)
- `offsetZ` (`float`)
- `heading` (`float`)
- `flags` (`int`)

## Returns

`void`

## Description

Set a ped's boat-local offset and/or facing (degrees). Boats only. Flags: 0=apply both; 1=heading only (lock offset); 2=offset only (lock heading); 3=apply neither.

## Usage

### Lua

```lua
SetAboardPedBoatPose(ped, boat, offsetX, offsetY, offsetZ, heading, flags)

-- always available, by hash
Citizen.InvokeNative(0x517D01BF27B682D1, ped, boat, offsetX, offsetY, offsetZ, heading, flags)
```

### JavaScript

```js
SetAboardPedBoatPose(ped, boat, offsetX, offsetY, offsetZ, heading, flags);

// by hash
Citizen.invokeNative('0x517D01BF27B682D1', ped, boat, offsetX + 0.0000001, offsetY + 0.0000001, offsetZ + 0.0000001, heading + 0.0000001, flags);
```

### C#

```csharp
Function.Call((Hash)0x517D01BF27B682D1, ped, boat, offsetX, offsetY, offsetZ, heading, flags);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
