# TASK::_SET_CARRIABLE_CONFIG_PROMPT_ENABLED

- **Hash:** `0x816A3ACD265E2297`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetCarriableConfigPromptEnabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_SET_CARRIABLE_CONFIG_PROMPT_ENABLED

## Signature

```c
void _SET_CARRIABLE_CONFIG_PROMPT_ENABLED(Hash carriableConfig, BOOL toggle);
```

## Parameters

- `carriableConfig` (`Hash`)
- `toggle` (`BOOL`)

## Returns

`void`

## Description

Enables or disables the interaction prompt for a given carriable config (e.g. DEAD_CARRIABLE_HUMAN).
Use after loading the config; when disabled, pickup/use prompts will not appear.
carriableConfig: see _REQUEST_CARRIABLE_CONFIG

## Usage

### Lua

```lua
SetCarriableConfigPromptEnabled(carriableConfig, toggle)

-- always available, by hash
Citizen.InvokeNative(0x816A3ACD265E2297, carriableConfig, toggle)
```

### JavaScript

```js
SetCarriableConfigPromptEnabled(carriableConfig, toggle);

// by hash
Citizen.invokeNative('0x816A3ACD265E2297', carriableConfig, toggle);
```

### C#

```csharp
Function.Call((Hash)0x816A3ACD265E2297, carriableConfig, toggle);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
