# TASK::_SET_CARRIABLE_PICKUP_PROMPT_ENABLED

- **Hash:** `0xA21AA2F0C2180125`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetCarriablePickupPromptEnabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_SET_CARRIABLE_PICKUP_PROMPT_ENABLED

## Signature

```c
void _SET_CARRIABLE_PICKUP_PROMPT_ENABLED(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Enables or disables the contextual Pick Up prompt for a carriable entity
 object — A carriable entity (animal carcass, pelt bundle, sack/crate flagged as carriable, etc.)

## Usage

### Lua

```lua
SetCarriablePickupPromptEnabled(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0xA21AA2F0C2180125, p0, p1)
```

### JavaScript

```js
SetCarriablePickupPromptEnabled(p0, p1);

// by hash
Citizen.invokeNative('0xA21AA2F0C2180125', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0xA21AA2F0C2180125, p0, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
