# TASK::_SET_DRIVING_SEAT

- **Hash:** `0x4BA972D0E5AD8122`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetDrivingSeat`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_SET_DRIVING_SEAT

## Signature

```c
void _SET_DRIVING_SEAT(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Sets which seat index acts as the driver seat for driving tasks

## Usage

### Lua

```lua
SetDrivingSeat(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0x4BA972D0E5AD8122, p0, p1)
```

### JavaScript

```js
SetDrivingSeat(p0, p1);

// by hash
Citizen.invokeNative('0x4BA972D0E5AD8122', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0x4BA972D0E5AD8122, p0, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [TASK::_GET_DRIVING_SEAT](https://natives.borderlinerp.com/natives/TASK/_GET_DRIVING_SEAT.md) — Returns the seat index currently set as the driving seat for the specified vehicle vehicle: The vehicle to query.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
