# TASK::_SET_ITEM_INTERACTION_STATE

- **Hash:** `0xB35370D5353995CB`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SetItemInteractionState`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_SET_ITEM_INTERACTION_STATE

## Signature

```c
void _SET_ITEM_INTERACTION_STATE(Ped ped, Hash itemInteractionState, float p2);
```

## Parameters

- `ped` (`Ped`)
- `itemInteractionState` (`Hash`)
- `p2` (`float`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

All Interaction states
https://github.com/abdulkadiraktas/rdr3_discoveries/tree/master/tasks/ItemInteraction#4-item_interaction_state_name--item_interaction_propid

*Source: VORPCORE RDR3natives*

All Interaction states
https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_ITEM_INTERACTION#-4-item_interaction_state_name--item_interaction_propid--1

## Usage

### Lua

```lua
SetItemInteractionState(ped, itemInteractionState, p2)

-- always available, by hash
Citizen.InvokeNative(0xB35370D5353995CB, ped, itemInteractionState, p2)
```

### JavaScript

```js
SetItemInteractionState(ped, itemInteractionState, p2);

// by hash
Citizen.invokeNative('0xB35370D5353995CB', ped, itemInteractionState, p2 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xB35370D5353995CB, ped, itemInteractionState, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [TASK::GET_ITEM_INTERACTION_STATE](https://natives.borderlinerp.com/natives/TASK/GET_ITEM_INTERACTION_STATE.md)

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
