{"hash":"0x013A7BA5015C1372","ns":"TASK","name":"_SET_PED_IGNORE_DEAD_BODIES","slug":"_SET_PED_IGNORE_DEAD_BODIES","official":false,"named":true,"luaName":"SetPedIgnoreDeadBodies","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_PED_IGNORE_DEAD_BODIES","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_PED_IGNORE_DEAD_BODIES.md","snippets":{"lua":"SetPedIgnoreDeadBodies(ped, toggle)","luaInvoke":"Citizen.InvokeNative(0x013A7BA5015C1372, ped, toggle)","js":"SetPedIgnoreDeadBodies(ped, toggle);","jsInvoke":"Citizen.invokeNative('0x013A7BA5015C1372', ped, toggle);","csharp":"Function.Call((Hash)0x013A7BA5015C1372, ped, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}