{"hash":"0x7C015D8BCEC72CF4","ns":"TASK","name":"_SET_PED_PATH_AVOID_TRAFFIC","slug":"_SET_PED_PATH_AVOID_TRAFFIC","official":false,"named":true,"luaName":"SetPedPathAvoidTraffic","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"avoidTraffic","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_AVOID_TRAFFIC","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_AVOID_TRAFFIC.md","snippets":{"lua":"SetPedPathAvoidTraffic(ped, avoidTraffic)","luaInvoke":"Citizen.InvokeNative(0x7C015D8BCEC72CF4, ped, avoidTraffic)","js":"SetPedPathAvoidTraffic(ped, avoidTraffic);","jsInvoke":"Citizen.invokeNative('0x7C015D8BCEC72CF4', ped, avoidTraffic);","csharp":"Function.Call((Hash)0x7C015D8BCEC72CF4, ped, avoidTraffic);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}