{"hash":"0x9DE63896B176EA94","ns":"TASK","name":"_SET_PED_PATH_MAY_ENTER_DEEP_WATER","slug":"_SET_PED_PATH_MAY_ENTER_DEEP_WATER","official":false,"named":true,"luaName":"SetPedPathMayEnterDeepWater","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"mayEnterDeepWater","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_MAY_ENTER_DEEP_WATER","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_MAY_ENTER_DEEP_WATER.md","snippets":{"lua":"SetPedPathMayEnterDeepWater(ped, mayEnterDeepWater)","luaInvoke":"Citizen.InvokeNative(0x9DE63896B176EA94, ped, mayEnterDeepWater)","js":"SetPedPathMayEnterDeepWater(ped, mayEnterDeepWater);","jsInvoke":"Citizen.invokeNative('0x9DE63896B176EA94', ped, mayEnterDeepWater);","csharp":"Function.Call((Hash)0x9DE63896B176EA94, ped, mayEnterDeepWater);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}