{"hash":"0xC6170856E54557B2","ns":"TASK","name":"_SET_PED_PATH_PREFER_STAY_IN_WATER","slug":"_SET_PED_PATH_PREFER_STAY_IN_WATER","official":false,"named":true,"luaName":"SetPedPathPreferStayInWater","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"preferStayInWater","type":"BOOL"},{"name":"p2","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_PREFER_STAY_IN_WATER","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_PED_PATH_PREFER_STAY_IN_WATER.md","snippets":{"lua":"SetPedPathPreferStayInWater(ped, preferStayInWater, p2)","luaInvoke":"Citizen.InvokeNative(0xC6170856E54557B2, ped, preferStayInWater, p2)","js":"SetPedPathPreferStayInWater(ped, preferStayInWater, p2);","jsInvoke":"Citizen.invokeNative('0xC6170856E54557B2', ped, preferStayInWater, p2 + 0.0000001);","csharp":"Function.Call((Hash)0xC6170856E54557B2, ped, preferStayInWater, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}