{"hash":"0xEEE4829304F93EEE","ns":"TASK","name":"_SET_SCENARIO_POINT_ACTIVE","slug":"_SET_SCENARIO_POINT_ACTIVE","official":false,"named":true,"luaName":"SetScenarioPointActive","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scenario","type":"int"},{"name":"active","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x0CC36D4156006509"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_ACTIVE.md","snippets":{"lua":"SetScenarioPointActive(scenario, active)","luaInvoke":"Citizen.InvokeNative(0xEEE4829304F93EEE, scenario, active)","js":"SetScenarioPointActive(scenario, active);","jsInvoke":"Citizen.invokeNative('0xEEE4829304F93EEE', scenario, active);","csharp":"Function.Call((Hash)0xEEE4829304F93EEE, scenario, active);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}