{"hash":"0x2056AB38DF06825C","ns":"TASK","name":"_SET_SCENARIO_POINT_COORDS","slug":"_SET_SCENARIO_POINT_COORDS","official":false,"named":true,"luaName":"SetScenarioPointCoords","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scenario","type":"int"},{"name":"xPos","type":"float"},{"name":"yPos","type":"float"},{"name":"zPos","type":"float"},{"name":"p4","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xA8452DD321607029"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_COORDS","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_COORDS.md","snippets":{"lua":"SetScenarioPointCoords(scenario, xPos, yPos, zPos, p4)","luaInvoke":"Citizen.InvokeNative(0x2056AB38DF06825C, scenario, xPos, yPos, zPos, p4)","js":"SetScenarioPointCoords(scenario, xPos, yPos, zPos, p4);","jsInvoke":"Citizen.invokeNative('0x2056AB38DF06825C', scenario, xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, p4);","csharp":"Function.Call((Hash)0x2056AB38DF06825C, scenario, xPos, yPos, zPos, p4);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}