{"hash":"0x5AF19B6CC2115D34","ns":"TASK","name":"_SET_SCENARIO_POINT_FLAG","slug":"_SET_SCENARIO_POINT_FLAG","official":false,"named":true,"luaName":"SetScenarioPointFlag","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scenario","type":"int"},{"name":"flag","type":"int"},{"name":"value","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"flag: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/CScenarioPointFlags__Flags"}],"examples":[],"aliases":[],"enums":["CScenarioPointFlags__Flags"],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_FLAG","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_FLAG.md","snippets":{"lua":"SetScenarioPointFlag(scenario, flag, value)","luaInvoke":"Citizen.InvokeNative(0x5AF19B6CC2115D34, scenario, flag, value)","js":"SetScenarioPointFlag(scenario, flag, value);","jsInvoke":"Citizen.invokeNative('0x5AF19B6CC2115D34', scenario, flag, value);","csharp":"Function.Call((Hash)0x5AF19B6CC2115D34, scenario, flag, value);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}