{"hash":"0xD3A0DA8F91612C6E","ns":"TASK","name":"_SET_SCENARIO_POINT_HEADING","slug":"_SET_SCENARIO_POINT_HEADING","official":false,"named":true,"luaName":"SetScenarioPointHeading","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scenario","type":"int"},{"name":"heading","type":"float"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xB93EA7184BAA85C3"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_HEADING","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_HEADING.md","snippets":{"lua":"SetScenarioPointHeading(scenario, heading, p2)","luaInvoke":"Citizen.InvokeNative(0xD3A0DA8F91612C6E, scenario, heading, p2)","js":"SetScenarioPointHeading(scenario, heading, p2);","jsInvoke":"Citizen.invokeNative('0xD3A0DA8F91612C6E', scenario, heading + 0.0000001, p2);","csharp":"Function.Call((Hash)0xD3A0DA8F91612C6E, scenario, heading, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}