{"hash":"0xC47D9080A9A8856A","ns":"TASK","name":"_SET_SCENARIO_POINT_RADIUS","slug":"_SET_SCENARIO_POINT_RADIUS","official":false,"named":true,"luaName":"SetScenarioPointRadius","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scenario","type":"int"},{"name":"radius","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x6718F40313A2B5A6"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_RADIUS","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_POINT_RADIUS.md","snippets":{"lua":"SetScenarioPointRadius(scenario, radius)","luaInvoke":"Citizen.InvokeNative(0xC47D9080A9A8856A, scenario, radius)","js":"SetScenarioPointRadius(scenario, radius);","jsInvoke":"Citizen.invokeNative('0xC47D9080A9A8856A', scenario, radius + 0.0000001);","csharp":"Function.Call((Hash)0xC47D9080A9A8856A, scenario, radius);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}