{"hash":"0xD00E50E673802D71","ns":"TASK","name":"_SET_SCENARIO_TYPE_ENABLED_HASH","slug":"_SET_SCENARIO_TYPE_ENABLED_HASH","official":false,"named":true,"luaName":"SetScenarioTypeEnabledHash","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scenarioType","type":"Hash"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_TYPE_ENABLED_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_SCENARIO_TYPE_ENABLED_HASH.md","snippets":{"lua":"SetScenarioTypeEnabledHash(scenarioType, toggle)","luaInvoke":"Citizen.InvokeNative(0xD00E50E673802D71, scenarioType, toggle)","js":"SetScenarioTypeEnabledHash(scenarioType, toggle);","jsInvoke":"Citizen.invokeNative('0xD00E50E673802D71', scenarioType, toggle);","csharp":"Function.Call((Hash)0xD00E50E673802D71, scenarioType, toggle);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}