{"hash":"0x099D4A855D53B03B","ns":"TASK","name":"_SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2","slug":"_SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2","official":false,"named":true,"luaName":"SetTaskMoveNetworkSignalFloat_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"signalName","type":"const char*"},{"name":"value","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2.md","snippets":{"lua":"SetTaskMoveNetworkSignalFloat_2(ped, signalName, value)","luaInvoke":"Citizen.InvokeNative(0x099D4A855D53B03B, ped, signalName, value)","js":"SetTaskMoveNetworkSignalFloat_2(ped, signalName, value);","jsInvoke":"Citizen.invokeNative('0x099D4A855D53B03B', ped, signalName, value + 0.0000001);","csharp":"Function.Call((Hash)0x099D4A855D53B03B, ped, signalName, value);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}