{"hash":"0x4662BFE01938D98D","ns":"TASK","name":"_SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR","slug":"_SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR","official":false,"named":true,"luaName":"SetTaskMoveNetworkSignalVector","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"signalName","type":"const char*"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_SET_TASK_MOVE_NETWORK_SIGNAL_VECTOR.md","snippets":{"lua":"SetTaskMoveNetworkSignalVector(ped, signalName, x, y, z)","luaInvoke":"Citizen.InvokeNative(0x4662BFE01938D98D, ped, signalName, x, y, z)","js":"SetTaskMoveNetworkSignalVector(ped, signalName, x, y, z);","jsInvoke":"Citizen.invokeNative('0x4662BFE01938D98D', ped, signalName, x + 0.0000001, y + 0.0000001, z + 0.0000001);","csharp":"Function.Call((Hash)0x4662BFE01938D98D, ped, signalName, x, y, z);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}