# TASK::_SWAP_REINS_FOR_PEDS

- **Hash:** `0xFC7F71CF49F70B6B`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SwapReinsForPeds`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **Other names:** `_SWAP_REINS_FOR_PED`
- **URL:** https://natives.borderlinerp.com/natives/TASK/_SWAP_REINS_FOR_PEDS

## Signature

```c
void _SWAP_REINS_FOR_PEDS(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Swaps the wagon/coach reins control between the ped and their adjacent front-seat partner.

*Source: VORPCORE RDR3natives*

Swaps the horse drawn wagon/coach reings control between the ped and their adjacent front-seat partner

## Usage

### Lua

```lua
SwapReinsForPeds(ped)

-- always available, by hash
Citizen.InvokeNative(0xFC7F71CF49F70B6B, ped)
```

### JavaScript

```js
SwapReinsForPeds(ped);

// by hash
Citizen.invokeNative('0xFC7F71CF49F70B6B', ped);
```

### C#

```csharp
Function.Call((Hash)0xFC7F71CF49F70B6B, ped);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
