# TASK::_SWAP_REINS_FOR_VEHICLE

- **Hash:** `0xE01F55B2896F6B37`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `SwapReinsForVehicle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_SWAP_REINS_FOR_VEHICLE

## Signature

```c
void _SWAP_REINS_FOR_VEHICLE(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Transfers the driving reins/control of a vehicle (e.g., wagon/coach) to another occupant when there is more than one ped inside. If instant is true, the handover happens instantly

## Usage

### Lua

```lua
SwapReinsForVehicle(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0xE01F55B2896F6B37, p0, p1)
```

### JavaScript

```js
SwapReinsForVehicle(p0, p1);

// by hash
Citizen.invokeNative('0xE01F55B2896F6B37', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0xE01F55B2896F6B37, p0, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
