{"hash":"0x30A768C30D385EC5","ns":"TASK","name":"_TASK_ANIMAL_BLEED_OUT","slug":"_TASK_ANIMAL_BLEED_OUT","official":false,"named":true,"luaName":"TaskAnimalBleedOut","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"killer","type":"Ped"},{"name":"flee","type":"BOOL"},{"name":"weaponHash","type":"Hash"},{"name":"p4","type":"int"},{"name":"boneId","type":"int"}],"summary":"","descriptions":[{"source":"femga","format":"pre","body":"0x30a768c30d385ec5    (by Anthony229)\nCitizen.InvokeNative(0x30a768c30d385ec5,ped) -- make the ped bleed and die after 2 seconds ¯\\_(ツ)_/¯"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","femga"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_ANIMAL_BLEED_OUT","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_ANIMAL_BLEED_OUT.md","snippets":{"lua":"TaskAnimalBleedOut(ped, killer, flee, weaponHash, p4, boneId)","luaInvoke":"Citizen.InvokeNative(0x30A768C30D385EC5, ped, killer, flee, weaponHash, p4, boneId)","js":"TaskAnimalBleedOut(ped, killer, flee, weaponHash, p4, boneId);","jsInvoke":"Citizen.invokeNative('0x30A768C30D385EC5', ped, killer, flee, weaponHash, p4, boneId);","csharp":"Function.Call((Hash)0x30A768C30D385EC5, ped, killer, flee, weaponHash, p4, boneId);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}