# TASK::_TASK_ANIMAL_BLEED_OUT

- **Hash:** `0x30A768C30D385EC5`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskAnimalBleedOut`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_TASK_ANIMAL_BLEED_OUT

## Signature

```c
void _TASK_ANIMAL_BLEED_OUT(Ped ped, Ped killer, BOOL flee, Hash weaponHash, int p4, int boneId);
```

## Parameters

- `ped` (`Ped`)
- `killer` (`Ped`)
- `flee` (`BOOL`)
- `weaponHash` (`Hash`)
- `p4` (`int`)
- `boneId` (`int`)

## Returns

`void`

## Description

*Source: femga rdr3_discoveries*

```
0x30a768c30d385ec5    (by Anthony229)
Citizen.InvokeNative(0x30a768c30d385ec5,ped) -- make the ped bleed and die after 2 seconds ¯\_(ツ)_/¯
```

## Usage

### Lua

```lua
TaskAnimalBleedOut(ped, killer, flee, weaponHash, p4, boneId)

-- always available, by hash
Citizen.InvokeNative(0x30A768C30D385EC5, ped, killer, flee, weaponHash, p4, boneId)
```

### JavaScript

```js
TaskAnimalBleedOut(ped, killer, flee, weaponHash, p4, boneId);

// by hash
Citizen.invokeNative('0x30A768C30D385EC5', ped, killer, flee, weaponHash, p4, boneId);
```

### C#

```csharp
Function.Call((Hash)0x30A768C30D385EC5, ped, killer, flee, weaponHash, p4, boneId);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, femga rdr3_discoveries.*
