# TASK::_TASK_BOARD_VEHICLE

- **Hash:** `0xE53D17AD837CBF7C`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskBoardVehicle`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_TASK_BOARD_VEHICLE

## Signature

```c
void _TASK_BOARD_VEHICLE(Ped ped, Vehicle vehicle, int p2, Any p3, int speed, int boardingFlags);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)
- `p2` (`int`)
- `p3` (`Any`)
- `speed` (`int`)
- `boardingFlags` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
TaskBoardVehicle(ped, vehicle, p2, p3, speed, boardingFlags)

-- always available, by hash
Citizen.InvokeNative(0xE53D17AD837CBF7C, ped, vehicle, p2, p3, speed, boardingFlags)
```

### JavaScript

```js
TaskBoardVehicle(ped, vehicle, p2, p3, speed, boardingFlags);

// by hash
Citizen.invokeNative('0xE53D17AD837CBF7C', ped, vehicle, p2, p3, speed, boardingFlags);
```

### C#

```csharp
Function.Call((Hash)0xE53D17AD837CBF7C, ped, vehicle, p2, p3, speed, boardingFlags);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
