{"hash":"0xE41A09C8DDFF7AA4","ns":"TASK","name":"_TASK_BOARD_VEHICLE_2","slug":"_TASK_BOARD_VEHICLE_2","official":false,"named":true,"luaName":"TaskBoardVehicle_2","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"Any"},{"name":"p2","type":"int"},{"name":"speed","type":"float"},{"name":"boardingFlags","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_BOARD_VEHICLE_2","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_BOARD_VEHICLE_2.md","snippets":{"lua":"TaskBoardVehicle_2(ped, p1, p2, speed, boardingFlags)","luaInvoke":"Citizen.InvokeNative(0xE41A09C8DDFF7AA4, ped, p1, p2, speed, boardingFlags)","js":"TaskBoardVehicle_2(ped, p1, p2, speed, boardingFlags);","jsInvoke":"Citizen.invokeNative('0xE41A09C8DDFF7AA4', ped, p1, p2, speed + 0.0000001, boardingFlags);","csharp":"Function.Call((Hash)0xE41A09C8DDFF7AA4, ped, p1, p2, speed, boardingFlags);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}