{"hash":"0xC624414FA748B9BA","ns":"TASK","name":"_TASK_COMBAT_PED_AT_COORDS","slug":"_TASK_COMBAT_PED_AT_COORDS","official":false,"named":true,"luaName":"TaskCombatPedAtCoords","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"p4","type":"int"},{"name":"p5","type":"int"}],"summary":"p4/p5 = 0 in R* Scripts","descriptions":[{"source":"alloc8or","format":"text","body":"Coords: volume coords used in R* Script smuggler2\np4/p5 = 0 in R* Scripts"},{"source":"vorp","format":"text","body":"Coords: volume coords used in R* Script smuggler2\np4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_TASK_COMBAT_PED_AT_COORDS","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_TASK_COMBAT_PED_AT_COORDS.md","snippets":{"lua":"TaskCombatPedAtCoords(ped, x, y, z, p4, p5)","luaInvoke":"Citizen.InvokeNative(0xC624414FA748B9BA, ped, x, y, z, p4, p5)","js":"TaskCombatPedAtCoords(ped, x, y, z, p4, p5);","jsInvoke":"Citizen.invokeNative('0xC624414FA748B9BA', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4, p5);","csharp":"Function.Call((Hash)0xC624414FA748B9BA, ped, x, y, z, p4, p5);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}